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Red alert 3 vs uprising
Red alert 3 vs uprising










In red alert 3 it felt like a core and well thought out piece of the gameplay. In most RTS that try naval it ends up feeling very gimmicky and tacked on. I thought the naval combat was done insanely well. All of them had some abilities to make them interesting. Some of the balance was off, but every unit felt unique, and a lot of them could change form from air to ground or sea to ground. Like StarCraft red alert three was very clear where and what you could extract. Command and conquer had this oddness to it with sprawling fields of resources. I think that helps new players into the game and simplifies in a good way. The resource system felt very refined and clear to me. I thought it was a fantastic example of command and conquer evolving. It doesn't exactly help that because of the shroud that constantly grows back, the AI in RA3 has the unfair advantage of being able to chrono in bombs every few minutes. I genuinely think it's because the design process doesn't revolve around "What would an Easy player do?", but "What's a more lenient system to reduce aggression?", you won't feel you're in a fair fight. "Easy" will make you feel like your intelligence has just been insulted, yet "Normal" will throw 1's and 0's at you until you bleed. There is very little learning curve between the difficulties in each of these games. Now I've recently been playing CNC3 again, and about half an hour ago I was being reduced to tears saying "What do you want from me?" in a crazy act of desperation. If you set up the same conditions in the challenges and the appropriate faction and "AI Personality", it's exactly the same with buildings in the exact same places. In RA3 the mini-map constantly looks like someone's tipping a kettle onto your base because you can practically see all the calculations done around the map, because the AI has been specifically programmed to use the perfect strategy against you in each individual map, that's precisely the point in "Commander's Challenge". When you play RA2 and see various waves coming towards you and maybe finding cheeky tactics now and then to take you out, it feels like another human being and it was kinda realistic. Red Alert 3 just felt like it was lacking that strategic game planning depth.Įven though I have both CNC3 and RA3, I have to say the things I hate about them is their handling of enemy AI and how it goes hand in hand with the game's mechanics. Other times the more conservative player could hold off an aggressive player until resources exhausted and the conservative player would win because they preped for late game. Sometimes going all in was what won the game. There was a strategic sense in which players in Generals could go all in as many China players would or start building resource generators before the supply stashes went dry. Red Alert 3 will play out until players exhaust resources and then beat each other to death with whatever they have left. I always thought Generals accounted for player's skill more than the conditions of the battlefield. Generals also had a late game economy which really helped bolster longer games if the battle continued. You could keep up a continual production que in Generals. Money flowed very well in Generals - not so in Red Alert 3. It allowed you to rapidly extract the resources from the collection thus boosting economy. Generals was actually, in my opinion, an example of GOOD RTS resource gathering.

RED ALERT 3 VS UPRISING FREE

Plus an allowance of additional free space available after installing the game for save games and Windows file caching.The one thing I will disagree with you on is the resources. Recommended: EAX 2.0 compliant audio deviceġ0 GB or more of free hard drive space. Required: DirectX 9.0c compatible (Creative Sound Blaster Audigy cards require a Intel Pentium 4 2.6 GHz or similar under Vista) Not supported: ATI Radeon 92 PCI, NVIDIA Geforce 4 MX Recommended: NVIDIA GeForce 7 128 MB 3D graphics card with Hardware Vertex and Pixel Shader (VS/PS) capability Minimum: NVIDIA GeForce 6800, ATI Radeon X800 or higher with Hardware Transform and Lighting (T&L) capability Minimum: Windows XP/Windows Vista: 1 GB RAM Minimum: Windows XP: 2.0 GHz (Intel Pentium 4 / AMD Athlon 2000+ multiple cores) / Windows Vista: 2.2 GHz (Intel Pentium 4 / AMD Athlon 2200+ multiple cores) Not supported: Windows 2000, 64-bit versions of Windows XP or Vista However, Uprising is a standalone product and doesn’t require Red Alert 3 to be installed. These system requirements for Command & Conquer Red Alert 3: Uprising are mostly the same as for Red Alert 3.










Red alert 3 vs uprising